Then just re-map your UV map on them as a whole.įirst add a new UV channel named 'puddle' to one of the surface object(you may want to make sure channel order is same as well), then repeat this process for every other surface object (with same 'puddle' name), and make sure channel is selected: Click to expand.Yes it is possible, select all object, add or modify a UV channel that has the same channel name/order/material across all objects that you wish to add puddle map (you may need to add missing channel individually).